Error Build Fail

Hi i having the following error. I try with a new FPS Project just in case my Project have something wrong but this is the result with a default new project.

MainFrameActions: Empaquetado (Windows (64-bit)): Running AutomationTool…
MainFrameActions: Empaquetado (Windows (64-bit)): Program.Main: 2016-05-22T02:53:31.3669345Z: Running on WindowsHostPlatform as a 64-bit process.
MainFrameActions: Empaquetado (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Unreal Projects/MyProject2/MyProject2.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Unreal Projects/MyProject2/MyProject2.uproject -cook -stage -archi
MainFrameActions: Empaquetado (Windows (64-bit)): ve -archivedirectory=C:/Unreal Projects/Test1 -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -distribution -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Empaquetado (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Empaquetado (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual 2015.
MainFrameActions: Empaquetado (Windows (64-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Empaquetado (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Unreal Projects\MyProject2\MyProject2.uproject
MainFrameActions: Empaquetado (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Win64 Shipping -Project=“C:\Unreal Projects\MyProject2\MyProject2.uproject” “C:\Unreal Projects\MyProject2\MyProject2.uproject” -remoteini
MainFrameActions: Empaquetado (Windows (64-bit)): =“C:\Unreal Projects\MyProject2” -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Empaquetado (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual 2015.
MainFrameActions: Empaquetado (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
MainFrameActions: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: Took 2,2843826s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Win64 Shipping -Project=“C:\Unreal Projects\MyProject2\MyProject2.uproject” “C:\Unreal Projects\MyProject2\MyProject2.uproject” -remoteini=“C:\Unreal Projects\MyProject2” -noxge -NoHotReloadFr
omIDE -ignorejunk
MainFrameActions: Empaquetado (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual 2015.
MainFrameActions: Empaquetado (Windows (64-bit)): UnrealBuildTool: Creating makefile for MyProject2 (no existing makefile)
MainFrameActions: Empaquetado (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
MainFrameActions: Empaquetado (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
MainFrameActions: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: Took 9,287879s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Empaquetado (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Win64 Shipping -Project=“C:\Unreal Projects\MyProject2\MyProject2.uproject” “C:\Unreal Pro
jects\MyProject2\MyProject2.uproject” -remoteini=“C:\Unreal Projects\MyProject2” -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016.05.21-23.53.35.txt’
MainFrameActions: Empaquetado (Windows (64-bit)): en AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) MainFrameActions: Empaquetado (Windows (64-bit)): en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars)
MainFrameActions: Empaquetado (Windows (64-bit)): en AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 En vVars) MainFrameActions: Empaquetado (Windows (64-bit)): en AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars) MainFrameActions: Empaquetado (Windows (64-bit)): en Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Empaquetado (Windows (64-bit)): en BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Empaquetado (Windows (64-bit)): en AutomationTool.BuildCommand.Execute() MainFrameActions: Empaquetado (Windows (64-bit)): en AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) MainFrameActions: Empaquetado (Windows (64-bit)): en AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Empaquetado (Windows (64-bit)): en AutomationTool.Program.MainProc(Object Param) MainFrameActions: Empaquetado (Windows (64-bit)): en AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
MainFrameActions: Empaquetado (Windows (64-bit)): en AutomationTool.Program.Main()
MainFrameActions: Empaquetado (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Empaquetado (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Empaquetado (Windows (64-bit)): copying UAT log files…
MainFrameActions: Empaquetado (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

Hi ,

  • Are you using github or the launcher binary build?
  • Do you have editor debugging symbols installed with your engine build?
  • Does this occur in a clean, blank project with no additional content or is it limited to one project?
  • What steps can I take to reproduce this on my end?

Hi ,

We have not heard from you in several days. I am marking this as answered for tracking purposes, if you are still experiencing this error, please comment with the requested information.