Cutscene and Animation Dialogue Problem
I wanna to use cutscene to show the dialogue between two character, and now here come a problem,I found that I cannot play animation directly in blueprint and I can only place hundreds of dialogue animations into anim graph,and I think it's very ugly,so,If I want to make character speak to each ohter and play animation conveniently, what can I do? Thanks in advance
asked May 22 '16 at 10:56 AM in Using UE4
If you do not need blending and it can be level specific then you can use matinee to simply play animation on any actor with a skeletal mesh as its root component.
Otherwise you will need to set up some code to play animations/dialogue together. Simple system would be a function that takes in an animation and dialogue then calls a PlaySlotAnim on the mesh's AnimInstance. Set up your AnimBP to have slots in appropriate places to control where your anims show up (Blend per bone to only play mouth anims on the face, etc).
answered May 24 '16 at 02:33 PM
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