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the reflection is too unreal

alt text

alt text The reflection like in the picture is really not usable,even in the light and reflection examples, I want to get a reflection effect that is at least continuous, what should I do? PS:The SSR in the Global PostProcess is checked off

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asked May 22 '16 at 12:38 PM in Rendering

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Actual mirror reflections are pretty darn expensive, and still not a thing you want to do in gamedev. Sphere reflection captures and all are used for roughness channels in materials to create a rather accurate looking reflection on a rough surface.

for actual mirror effects you'd need to do scene captures, fake a mirror by duplicate/mirror the room, etc, etc. You can take a look at: https://www.youtube.com/watch?v=wHcGKs0uqLo and read the comments as well.

That might result in some options.

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answered May 23 '16 at 11:33 AM

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