How to implement FSockets in 4.10?
I'm hardly trying to debug this... but it actually turns out beeing ridiculous... So first let me describe what I'm actually doing. I tryed to implement this tutorial: http://www.osnapgames.com/2014/05/24/connecting-to-a-third-party-socket-server-in-unreal-engine-4/
Not really with any kind of sucess.... As they even lack alot of informations about what to include and add and so on. I foudn by googling this project (https://github.com/moritz-wundke/UnrealRemote) which I tryed to extract some informations from about how to implement the idea of the previous tutorial.
Some implementatiosn seem to jsut have changed their interface (seriously, ue is changing whole interfaces even within minor versions? Or am I getting soemthing wrong here?). And all of them failed to be included. After reading the 10 similiar post with kinda the some problem but none satisfying answers on any of them, I just tryed the absolute paths for those includes. And tryed to harden the code step by step to see what line produces which errors. But allready after 3 lines I came to a point that is just inacceptable...
my code actually looks like this:
and the .cpp
Herea lot strange stuff is going on. As soon I add the line declaring
also strange was, when I worked around this,
and even the
asked May 22 '16 at 12:43 PM in C++ Programming
Sry Posted in your Question that was linked in this Post (btw it should solve you Pathproblem too look it up)
answered May 28 '16 at 09:03 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here