Is it possible to make vector fields local without making the whole emitter local?
Hey guys i was wondering or it is possible to make vector fields local without making the whole emitter local so the emitted particles stay where they were emitted but have the vector fields local so they rotate along with a moving object. I didnt found anything to rotate the vector fields when it is playing. Is there a workaround with blueprints maybe?
asked May 22 '16 at 02:26 PM in Everything Else
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