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Increment movement


This is my first post here and already posting a issue with a code.

Trying to make grid movement like in Might and Magic X.Players moves by grid in direction of camera and with Q and E user rotate the camera.

At moment I have a two movement scripts with different problems.

In image " WorkingMovement ", grid increment movement works. But when I press Q or E to rotate camera, player doesn't go in direction of camera.

In image " InputAxisMovement ", Q and E rotation works and players moves in direction of camera, but it doesn't have increment grid movement.

Does somebody have solution or right direction to this ?

Also posted all other code that I have and I'm using a First Person Temple.


alt text alt text alt text alt text

Product Version: UE 4.11
workingmovement.jpg (181.9 kB)
workingmovement.jpg (181.9 kB)
q_e_rotation.jpg (136.5 kB)
checkturn.jpg (118.9 kB)
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asked May 22 '16 at 05:34 PM in Blueprint Scripting

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Half Done Soft
1 2 1

avatar image Half Done Soft May 24 '16 at 07:59 PM

Tried bunch of scripts, still goes relative to world rotation in " Working Movement " script.

Does somebody have solution to this ? How can I move relative to view from camera ?


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