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[Closed] Physics Volume component

I have an Actor blueprint that I'd like to add a Physics Volume to, but there doesn't appear to be a Component for that. Is there another way to do this?

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asked May 22 '16 at 07:03 PM in Using UE4

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The question has been closed May 22 '16 at 07:05 PM by AndrewHurley for the following reason:

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Hi Steven,

To implement this in a blueprint you would need to add a Box Component and manually add the changes to the characters movement on begin and end overlap.

Is directly adding a physics volume to a blueprint something you would like to see as a feature request?

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answered May 22 '16 at 07:03 PM

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avatar image Answers.Archive STAFF May 22 '16 at 07:03 PM

To implement this in a blueprint you would need to add a Box Component and manually add the changes to the characters movement on begin and end overlap.

If I did this, would I need to apply the buoyancy force myself to make objects in the Box Component float? And also apply drag forces, etc.?

Is directly adding a physics volume to a blueprint something you would like to see as a feature request?

Yes, absolutely. This would be a fantastic feature because it would allow us to create a single Blueprint that contains everything we need to replicate a body of water with any type of special behavior we may need. Currently, because the physics volume can't be attached, we need to drag our Blueprint and also a physics volume to all of the locations in the world they're used.

avatar image Answers.Archive STAFF May 22 '16 at 07:03 PM

If I did this, would I need to apply the buoyancy force myself to make objects in the Box Component float? And also apply drag forces, etc.?

Yes. Manipulating the characters movement mode is pretty straight forward but you would need to apply buoyancy force and drag per physics object that enters/overlaps the volume.

I did some more research and I found that this is currently a Feature Request in our system. It is JIRA UE-2061 and I will add your report to it.

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