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[Closed] How to add Custom TextureGroup?

I understood how to change settings in an already exist Texture Group. But I want to add new texture group which has custom name and settings such as "TEXTUREGROUP_Monster=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)".

Unfortunately, I added that kind of command to [SystemSettings] in DefaultEngine.ini, but I couldn't find "Monster" from texture group list in UE4 Editor. I also tried to add same command to BaseEngine.ini, but I couldn't find it either.

I checked and confirmed, my custom setting applied when I added custom texture group setting with same name as already defined in engine.

In short, is there a way to add new custom texture group which has new name, not modifying already exist one?

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asked May 22 '16 at 07:12 PM in Using UE4

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The question has been closed May 22 '16 at 07:13 PM by AndrewHurley for the following reason:

The question is answered, right answer was accepted


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Hi there!

The TextureGroup listings are defined in code.

If you look in TextureDefines.h you can see the enum where they're set up. You should be able to add a new index to the enumeration. You'll then need to use the INI file to adjust the settings.

Does this help?

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answered May 22 '16 at 07:12 PM

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avatar image Answers.Archive STAFF May 22 '16 at 07:12 PM

Thanks a lot! It helped me a lot.

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