When trying to figure out the unreal interface I hit play on one of the demos and saw the values (input values) going through the blueprint editor as I was playing the game. This made analyzing the blueprint extremely easy, and would also be extremely valuable for debugging. Unfortunately, I can’t figure out how to do it again…
For example, when I pushed the up arrow in this demo the float value from InputAxis MoveUp was being shown in the blueprint script editor.
Any ideas?
Thanks,
Mark