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3D UMG Widget not being rendered


I've already done one UMG 3D Widget withouth any issue by following the Epic official tutorial (link).

alt text

However, when I try to add another one, it will not even render in the viewport

alt text

I've tried to play around with the Draw Size values to see if that would be the problem but nothing continues to appear. I've also changed from that widget to the other one and it appears.

The original widget is like this:

alt text

Can anyone help me?

Product Version: UE 4.11
3dhud.png (63.7 kB)
3dkillremaining.png (248.0 kB)
originalumg.png (57.3 kB)
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asked May 22 '16 at 11:39 PM in Blueprint Scripting

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3 answers: sort voted first

Does it render in game but not in the viewport? If yes, this may fall under a known issue! 3D Widgets aren't quite out of experimental yet. If this matches your case, I can look about for workarounds :-)

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answered May 23 '16 at 01:38 AM

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avatar image calembendell May 23 '16 at 01:39 AM

Oops I wanted to post this as a comment! I'm not sure how to fix this from my phone

avatar image JackcaJ2314 May 23 '16 at 11:05 AM

No it doesn't render in game. Only when the widget is drawn as 2D it appears.

avatar image calembendell Jul 18 '16 at 09:50 PM

Is this fixed in UE4.12?

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When you remove all the other widgets, and make that the only widget in the blueprint does it render? if so then it would seem you can only have one 3D umg widget on a blueprint at a time would be my presumption, if not then your anchors are probably incorrect, if the anchors aren't put in the right location, then elements become invisible, or more precisely what is being viewed is not the quadrant that the anchor is focusing on and hence is not in view.

hope that helps :)

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answered Jun 08 '16 at 05:55 AM

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Check sizes of image in X and Y (width height) and anchors

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answered Nov 14 '17 at 09:53 AM

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