Sockets broken on duplicating
Hi. It seems that static mesh sockets break if you name sockets using name_number notation and use the duplicate function. Here are the steps to reproduce the bug:
It seems that the engine tries to assign the next available number to the duplicated socket but fails in doing so and bugs out.
asked May 22 '16 at 11:44 PM in Bug Reports
I was not able to reproduce this in UE4.11.2 following the repro steps you've provided. Instead, when I duplicate the first socket, it adds another underscore and digit as shown in the image below:
Also, I am still able to select the socket in both the view port and socket manager. So are you in the latest version of UE4.11? (ie. 4.11.2 as shown above?) If so, please send a copy of your dxdiag so we can see if this a hardware issue.
answered May 25 '16 at 06:57 PM
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