Output Log Freezes on "Asset" When Cooking/Packaging My Project

Hey everyone i’m having trouble packaging my game, the output log get stuck on “assets” not on one specifically, sometime it will give me a different result but end up getting stuck on another assets, i tried a couple things like :

  • Disabling Firewall
  • Removing the (Saved,Intermediate,Config)
  • Updating UN4 (4.11.)
  • Migrating to a blank project

But no luck,keep getting stuck on asset can someone help ? am i doing something wrong ? or forgetting something ? Thank.

Also is not crashing or anything i can cancel and keep working on the game it just get stuck.

link text

In your output log it appears you are using textures that are not supported on iOS:

MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.05.23-02.30.22:927][  0]LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform GLSL_ES2_IOS, Default Material will be used in game.
MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.05.23-02.30.22:931][  0]LogMaterial:Warning:  (Node TextureSample) Node not supported in feature level ES2
MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.05.23-02.30.22:950][  0]LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform SF_METAL, Default Material will be used in game.
MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.05.23-02.30.22:954][  0]LogMaterial:Warning:  (Node TextureSample) Node not supported in feature level ES3_1

In turn, it appears your packaging is getting stuck on different assets that use these textures. Please manually delete these textures and replace any reference to them in your game.

Let me know if this resolves your issue. If not, post the new output logs.

Thanks,

H.

Hey thank for the reply

Here’s an update, i manage to package the game HOWEVER! here the strange thing in the content browser the starter package appear after i deleted a long time ago, so i delete again also in toolbar i launch it for my device and it started compiling my project but it fail at the end this was the error :

PackagingResults:Error: Error Deployment failed! Unknown Error "
LogXAudio2:Warning: Failed to create audio buffer for ‘SoundWave /Engine/EditorSounds/Notifications/CompileFailed.CompileFailed’

I deleted the file “CompileFailed.CompileFailed” restart the program, and works BUT just one time, when i tried it again this time the file keep creating it self, i deleted the Saved and Intermediate files but keep happening what it look like if i make a change i need to launch it so it can compiled so i can package the game but i can’t get around this problem again any idea what causing this ?

If i delete the “CompileFailed.CompileFailed” without restarting unreal this is the only error it will gave me:

PackagingResults:Error: Error Deployment failed! Unknown Error

Try deleting the starter package in the Content Browser again, then in the Contents folder select, “Fix Up Redirectors in Folder.” -Let me know if this resolves the issue. If not, please post the entire package log in a text document and post.

Hey

Sorry for the late reply i manage to fix it, all i did was delete the ‘‘CompileFailed.CompileFailed’’ without restarting unreal and turn of the Wifi on my phone and it work. Also i encounter another problem with the texture but you provided me with the solution in the comment above thank for the help.

Earlier linked bug is not related to this issue.