How to dynamically define ENum types in Blueprint?

hi.
I’m newbie to UE4. I wanna define ENum type dynamically. Can i define ENums after game is started?
I have searched for “Make ENum” or similar things in blueprint editor but i can’t find such thing.

Is there any way to do it?

any time you need a dynamic enum, you can use an array of names.

Thanks for your answer. So there isn’t anyway to define enums dynamically?

there is no built in way to do that, and enums are not designed to be dynamic. i don’t think i would consider a dynamic enum to even be an enum, since having a finite predetermined set of options is essential to what an enum is.

using a Name, instead of an Enum, is trading type safety for flexibility.