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How to dynamically define ENum types in Blueprint?

hi. I'm newbie to UE4. I wanna define ENum type dynamically. Can i define ENums after game is started? I have searched for "Make ENum" or similar things in blueprint editor but i can't find such thing.

Is there any way to do it?

Product Version: UE 4.10
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asked May 23 '16 at 06:07 AM in Blueprint Scripting

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any time you need a dynamic enum, you can use an array of names.

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answered May 23 '16 at 08:46 AM

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avatar image mece1390 May 23 '16 at 10:36 AM

Thanks for your answer. So there isn't anyway to define enums dynamically?

avatar image ScottSpadea May 24 '16 at 07:04 PM

there is no built in way to do that, and enums are not designed to be dynamic. i don't think i would consider a dynamic enum to even be an enum, since having a finite predetermined set of options is essential to what an enum is.

using a Name, instead of an Enum, is trading type safety for flexibility.

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