How to dynamically define ENum types in Blueprint?
hi. I'm newbie to UE4. I wanna define ENum type dynamically. Can i define ENums after game is started? I have searched for "Make ENum" or similar things in blueprint editor but i can't find such thing.
Is there any way to do it?
asked May 23 '16 at 06:07 AM in Blueprint Scripting
any time you need a dynamic enum, you can use an array of names.
answered May 23 '16 at 08:46 AM
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