Enemy Object Detection And Attack
My game is combination of FPS and RTS game styles. I have door objects that can be placed at certain place to block enemy coming. However, when door object is placed, for example, 4 doors, blocked all pathes, the enemies will just walk around the Base without gathering in near door to destroy it by attacking. How to make a behavior tree that will tell the enemies to detect and attack the nearest door to clear the path for coming to attack the player?
asked May 23 '16 at 08:09 AM in Blueprint Scripting
AIMoveTo has an ENUM PathResult Output you can use to put in behaviour for Success, Blocked, Off Path, Abort, Skip or Invalid,
answered May 23 '16 at 09:06 AM
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