OnAudioFinished for Looping Sounds
is there any way to know when a looping wave player inside a sound cue loops? The OnAudioFinished event of the audio component is not called when looping.
Sadly, workarounds like a delay node with the sound duration are not possible, as they quickly get out of sync with the actual sound duration when playing.
I'm using 4.7. Thanks!
asked May 23 '16 at 09:53 AM in Blueprint Scripting
A cue's Loop will never loop perfectly thats why it gets out of sync with a timer/delay, personally Id stuff the sound in a seperate blueprint wich fires the sound + whatever is supposed to happen indefinatly or x times itself.
answered May 23 '16 at 01:49 PM
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