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OnAudioFinished for Looping Sounds


is there any way to know when a looping wave player inside a sound cue loops? The OnAudioFinished event of the audio component is not called when looping.

Sadly, workarounds like a delay node with the sound duration are not possible, as they quickly get out of sync with the actual sound duration when playing.

I'm using 4.7. Thanks!

Product Version: UE older version
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asked May 23 '16 at 09:53 AM in Blueprint Scripting

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A cue's Loop will never loop perfectly thats why it gets out of sync with a timer/delay, personally Id stuff the sound in a seperate blueprint wich fires the sound + whatever is supposed to happen indefinatly or x times itself.

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answered May 23 '16 at 01:49 PM

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