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Why isn't my Audio Spatialized? (Panning)

In UDK the audio dragged into a game was automatically spatialised and panned according to the player position. Ive added the audio into the scene but it isnt panning even though its ticked.alt text Here is the setup:

Ive tried using a soundwave and a soundcue but cant figure it out. I need the sound spatialized to the door location so ive dragged the soundwaves into the level. Help?

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asked May 11 '14 at 04:26 PM in Using UE4

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MickeyBlue90
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Create your own "SoundAttenuation" file (inside its properties you can set Spatialize, Radius, Falloff and all you need for this) in the editor and then if you are using "PlaySound" in Blueprints you can input a SoundWave and the "SoundAttenuation". For SoundCues I think you can set a "SoundAttenuation" for it in its properties.

Set Spatialize to true for 3D space sound or to false for location-independent volume.

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answered May 11 '14 at 04:59 PM

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Albert Espín
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avatar image Maslobojik Jun 06 '15 at 03:53 PM

I did it. It's really not work.

avatar image darorck Jul 12 '15 at 03:14 AM

Are you using a mono wave? You should check the "ContentExamples" project (audio map), it has some useful examples.

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