Error build ue4.11

Hello !
I haven’t no warning or error, but can not package
Here is the log:
Someone can help me ?
Thanks !

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(821015256) SRandInit(821015257).
LogTaskGraph: Started task graph with 4 named threads and 9 total threads.
LogStats: Stats thread started at 0.102371
LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 1.3.0
LogInit: Version: 4.11.2-2946394+++UE4+Release-4.11
LogInit: API Version: 2927265
LogInit: Compiled (64-bit): Apr 18 2016 02:18:46
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.11
LogInit: Command line:  
LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.11/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with WinSSL
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: TOURDEMALADE-AX
LogInit: User: Axel
LogInit: CPU Page size=65536, Cores=6
LogInit: High frequency timer resolution =3.222651 MHz
LogMemory: Memory total: Physical=31.8GB (32GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 314.01 MB used, 314.01 MB peak
LogMemory: Process Virtual Memory: 317.43 MB used, 317.43 MB peak
LogMemory: Physical Memory: 6386.91 MB used, 32593.84 MB total
LogMemory: Virtual Memory: 657.07 MB used, 134217728.00 MB total
LogTextLocalizationManager: No translations for ('fr-FR') exist, falling back to 'en' for localization and internationalization data.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI:    0. 'NVIDIA GeForce GTX 980' (Feature Level 11_0)
LogD3D11RHI:       4008MB of dedicated video memory, 0MB of dedicated system memory, and 16296MB of shared system memory, 2 output[s]
LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
LogD3D11RHI:       0MB of dedicated video memory, 0MB of dedicated system memory, and 16296MB of shared system memory, 0 output[s]
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 980
LogD3D11RHI:   Driver Version: 10.18.13.6175 (internal 10.18.13.6175)
LogD3D11RHI:      Driver Date: 1-22-2016
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogShaderCompilers: Guid format shader working directory is -1 characters bigger than the processId version (../../../../../../Users/Axel/Documents/BirdsPC/Intermediate/Shaders/WorkingDirectory/3184/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Axel/AppData/Local/Temp/UnrealShaderWorkingDir/72CE55294F50C96227A6989FC4B5C7E4/'.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.05s 46MB C:/Users/Axel/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Axel/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/Axel/Documents/BirdsPC/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/Axel/Documents/BirdsPC/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Axel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMaterial: Uniform references updated for custom material expression Custom.
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMeshUtilities: No distributed automatic mesh merging module available
LogUObjectArray: 27679 objects as part of root set at end of initial load.
LogUObjectAllocator: 5591592 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogAssetRegistry: FAssetRegistry took 0.0212 seconds to start up
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogHMD: Failed to initialize OpenVR with code 108
LogEngine: Initializing Engine...
LogAIModule: Creating AISystem for world NewWorld
LogInit: XAudio2 using 'Haut-parleurs (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.02s 46MB C:/Users/Axel/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 8192mb
LogCook:Display: Mobile HDR setting 1
LogCook:Display: Done creating registry. It took  0.00s.
LogFileCache: Scanning file cache for directory 'C:/Users/Axel/Documents/BirdsPC/Content/' took 0.02s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../../Users/Axel/Documents/BirdsPC/Content/StarterContent/Maps/testbirds.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world testbirds
LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/testbirds.testbirds:PersistentLevel.BoutonVR_C_1.Cube)
LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/testbirds.testbirds:PersistentLevel.BoutonVR_C_1.Cube)
LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/testbirds.testbirds:PersistentLevel.BoutonVR_C_1.Cube)
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 100.679ms to complete.
LogFileHelpers: Loading map 'testbirds' took 0.379
LogCollectionManager: Loaded 0 collections in 0.002447 seconds
LogFileCache: Scanning file cache for directory 'C:/Users/Axel/Documents/BirdsPC/Saved/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'C:/Users/Axel/Documents/BirdsPC/Content/Developers/Axel/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'C:/Users/Axel/Documents/BirdsPC/Content/Collections/' took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds
LogContentBrowser: Native class hierarchy populated in 0.0096 seconds. Added 1983 classes and 348 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0005 seconds. Added 12 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SuperSearch' in 0.0004 seconds. Added 1 classes and 2 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 1 classes and 2 folders.
LogLoad: Full Startup: 7.17 seconds (BP compile: 0.05 seconds)
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogOcInput: OculusInput pre-init called
LogOcInput: Can't find Oculus library dev build: is proper Runtime installed? Version: 1.3.0
LogContentStreaming: Texture pool size now 1000 MB
LogAssetRegistry: Asset discovery search completed in 2.3164 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000023 seconds (updated 0 objects)
LogRenderer: Reallocating scene render targets to support 916x508 (Frame:2).
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: 2016-05-23T15:22:38.8712521Z: Running on WindowsHostPlatform as a 64-bit process.
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Axel/Documents/BirdsPC/BirdsPC.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Axel/Documents/BirdsPC/BirdsPC.uproject -cook -stage -archive
MainFrameActions: Packaging (Windows (64-bit)):  -archivedirectory=C:/Users/Axel/Desktop -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Axel\Documents\BirdsPC\BirdsPC.uproject
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: System.ArgumentException: Un élément avec la même clé a déjà été ajouté.
MainFrameActions: Packaging (Windows (64-bit)):    à System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
MainFrameActions: Packaging (Windows (64-bit)):    à System.Collections.Generic.Dictionary`
MainFrameActions: Packaging (Windows (64-bit)): 2.Insert(TKey key, TValue value, Boolean add)
MainFrameActions: Packaging (Windows (64-bit)):    à AutomationTool.ProjectUtils.CompileAndLoadTargetsAssembly(ProjectProperties Properties, FileReference TargetsDllFilename, Boolean DoNotCompile, List`1 TargetScripts)
MainFrameActions: Packaging (Windows (64-bit)):    à AutomationTool.ProjectUtils.DetectTargetsForProject(ProjectProperties Properties, List`1 ExtraSearchPaths)
MainFrameActions: Packaging (Windows (64-bit)):    à AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, Boolean AssetNativizationRequested)
MainFrameActions: Packaging (Windows (64-bit)):    à AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, Boolean AssetNativizationRequested)
MainFrameActions: Packaging (Windows (64-bit)):    à AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset)
MainFrameActions: Packaging (Windows (64-bit)):    à AutomationTool.ProjectParams..ctor(FileReference RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List`1 Cli
entConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 DirectoriesToCook, String InternationalizationPreset, ParamList`1 CulturesToCook, ParamList`1 ClientCookedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, Dictionary`2 ClientDependentPlatformMap, List`1 ServerTargetPlatforms, 
Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 Cook, String CookFlavor, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 UseDebugParamForEditorExe, Nullable`1 IterativeCooking, Nullable`1 CookAll, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 Unv
ersionedCookedContent, Nullable`1 SkipCookingEditorContent, Nullable`1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable`1 GeneratePatch, String DLCName, String DiffCookedContentPath, Nullable`1 DLCIncludeEngineConte
nt, Nullable`1 NewCook, Nullable`1 OldCook, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1 
Prereqs, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 Rocket, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nulla
ble`1 CreateChunkInstall, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, String SpecifiedArchitecture, Nullable`1 IterativeDeploy, Nullable`1 FastCook,
 Nullable`1 IgnoreCookErrors, Nullable`1 RunAssetNativization, Nullable`1 CodeSign, Nullable`1 UploadSymbols, String Provision, String Certificate, ParamList`1 InMapsToRebuildLightMaps, ParamList`1 TitleID)
MainFrameActions: Packaging (Windows (64-bit)):    à BuildCookRun.SetupParams()
MainFrameActions: Packaging (Windows (64-bit)):    à BuildCookRun.ExecuteBuild()
MainFrameActions: Packaging (Windows (64-bit)):    à AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)):    à AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows (64-bit)):    à AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)):    à AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)):    à AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)):    à AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

Hello,

This is the error I’m seeing : WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.

Ensure that you have the C++ content installed for VS 2015, as this should resolve your packaging issues.

If you see additional issues after you have installed the C++ content, please post the new log.

Have a great day

Hello ! Thanks it seems to be better, but now i have a new packaging error for all projects i want to package:

MapCheck: New page: Minimal_Default - Jun 1, 2016, 12:36:24 PM
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 124.933ms to complete.
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: 2016-06-01T09:37:30.4761842Z: Running on WindowsHostPlatform as a 64-bit process.
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Axel/Documents/Unreal Projects/SpeciaLines/SpeciaLines.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Axel/Documents/Unreal Projects/Specia
MainFrameActions: Packaging (Windows (64-bit)): Lines/SpeciaLines.uproject -cook -stage -archive -archivedirectory=C:/Users/Axel/Desktop -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Axel\Documents\Unreal Projects\SpeciaLines\SpeciaLines.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe SpeciaLines Win64 Development -Project="C:\Users\Axel\Documents\Unreal Projects\SpeciaLines\SpeciaLines.uproject"  "C:\Users\Axel\Documents\Unreal Projects\SpeciaLines\SpeciaLines.uproject"  -remoteini="C:\U
sers\Axel\Documents\Unreal Projects\SpeciaLines" -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,6439997s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe SpeciaLines Win64 Development -Project="C:\Users\Axel\Documents\Unreal Projects\SpeciaLines\SpeciaLines.uproject"  "C:\Users\Axel\Documents\Unreal Projects\SpeciaLines\SpeciaLines.uproject"  -remoteini="C:\U
sers\Axel\Documents\Unreal Projects\SpeciaLines" -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for SpeciaLines (changes to target files)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 1 actions (9 in parallel)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [1/1] Link SpeciaLines.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: LINK : fatal error LNK1104: impossible d'ouvrir le fichier 'ucrt.lib'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\Axel\Documents\Unreal Projects\SpeciaLines\Binaries\Win64\SpeciaLines.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 12,77 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 12,9735029s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe SpeciaLines Win64 Development -Project="C:\Users
MainFrameActions: Packaging (Windows (64-bit)): \Axel\Documents\Unreal Projects\SpeciaLines\SpeciaLines.uproject"  "C:\Users\Axel\Documents\Unreal Projects\SpeciaLines\SpeciaLines.uproject"  -remoteini="C:\Users\Axel\Documents\Unreal Projects\SpeciaLines" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.06.01-11.37.33.tx
t' 
MainFrameActions: Packaging (Windows (64-bit)):    à AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    à AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVa
rs)
MainFrameActions: Packaging (Windows (64-bit)):    à AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    à Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
MainFrameActions: Packaging (Windows (64-bit)):    à BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)):    à AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)):    à AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows (64-bit)):    à AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)):    à AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)):    à AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)):    à AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED

Thanks for your help