x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How can I make a bone of my character aim at my crosshair?

Product Version: Not Selected
Tags:
more ▼

asked May 11 '14 at 04:19 PM in Blueprint Scripting

avatar image

Alan Webster
850 50 34 79

avatar image AnxGotta May 12 '14 at 12:16 PM

It's very unclear exactly what you are trying to achieve. Try adding some more information to the question so people can help you out.

avatar image alperenakyuz May 21 '14 at 12:41 PM

The crosshair is on the screen, do you mean where aim at where the crosshair is pointing at in the game world?

avatar image AnxGotta May 21 '14 at 01:12 PM

Do you want your characters upper body to rotate with the direction you are aiming (the crosshair)? What "bone" do you want to "aim" at the crosshair?

This is still very unclear. Please explain what you are trying to accomplish so we can help you =)

avatar image Alan Webster May 21 '14 at 07:47 PM

Hi guys thanks for your response, sorry I didn't explain very well I'm a bit of a social spastic when it comes to forums. But if you can help I'd very much apretiate it. My character is a mech mainly 3rd person but occasionally zooms to first person, I have aminated the walk /run in all directions jump ect. Ive also animated the aim offsets for all the upper body shoulders and upper arms. all this works and looks great. The head of the mech is like a camera lens with a laser sight attached to the side of it, I have a socket attached to the bone of the head in front of the laser sight which has a line trace out from the camera which gives me a laser beam and a hit point. I've figured this much out and all works great. What I would like is the head bone and the forearm bone ( that has guns mounted on it) to always point at the hit point created by the laser sight. Is it possible to control the rotation of bones this way? If so how do I do it? Thanks in advance

avatar image alperenakyuz May 21 '14 at 08:21 PM

It is possible. You need to override the animation in that bone and change its world rotation. I guess you'll also have to apply some constraints to prevent self-collisions etc.; try searching the forums for excluding bones from animation.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

-1 answers: sort voted first
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question