Blueprint event Unpossessed not firing?

I added a breakpoint to this blueprint event. It never triggers on the server, client or running a standalone game. Anyone ever get this to work? Seems totally broken.

I should note that breakpoint DOES trigger in code. It just never triggers in the blueprint.

Unpossessed works properly for me in an unmodified build of 4.10 in a blueprint extending Character or Pawn.

Can you try it in a new blueprint extending base Character/Pawn and see if it fires? This could direct if the problem is in your Character or somewhere else.

are you sure you are placing the stuff on the correct places? tested it on a master branch and it works just fine, i lose control and the event triggers. i even tried the same with a multicast if you need to announce to every player the unpossess event. first screenie is on single client, 2nd and 3rd is replication

FAK…yeah, just tried your simple setup and still no dice :confused: not sure what’s going on. must be something with my character. i’ll look further and report back if i find anything. i’m losing possession, just no blueprint event firing.

have you tried with an example template?

Not yet…I’m neck deep in some work and found another (better) way to accomplish what I want without this callback. I’ll have to try it when I get some time.