Making a player without a mesh skeleton

I’m coming from a Unity background so excuse me if this seems a little noobish.

I’m looking to make a tony hawks style game, but at the moment I’m not too bothered about the character as I’ve got a simple skateboard model already made.

Every time I create a controllable pawn, the blueprint has a skeleton mesh, which I don’t need.

How would I go about creating a blueprint for a player that is simply a camera and skateboard mesh, but the skateboard is gravity driven? What would I need to look into to get this working?