moveTo behavior tree only allows vectors?

In previous version I could set a BB actor key to a player and it would move there… now it seems to only allow me to select vectors. Is this on purpose?

have you set the base class of the object to anything different than none?

It was set to “object”

changed it to “Actor” and it shows up now. Guess i forgot about that cuz i dont ever remember manually setting that but i must have.

Thanks!