Package BUILD FAILED

Not sure why the packaging isn’t working. It was working in 4.10… I hadn’t built for a while. I tried out different maps but I still get a build fail.

I’ve uploaded the error log.

I’m really lost when it comes to this stuff so I’d really appreciate the help.
THANK YOU!
Vince

link text

at some point it looks like you had a Struct and got deleted. i have read theres a bug about broken references. Whenever i have this kind of issues:

  • Delete Intermediate folder
  • Delete Saved folder
  • Delete Binaries folder
  • Inside your project, right click on Content (inside Content Browser), “Fix Up Redirections in Folder”.

ofc, if in doubt, backup your project first. also, have you tried building a sample template?

Hello spinav,

Could you try the suggestion about provided by and let me know if this helps? If you need further assistance after this I will be more than happy to help.

Hello, I’m currently backing up the project. I’ve located the Save + Intermediate Folders but Not the binaries folder… is it possible because I’m doing only Blueprinting there’s no Binaries folder?

Hey so I noticed the Binaries folder was inside the Saved Folder.

I deleted them and did ‘fix up redirections in folder’
Still no luck.

I tried packaging another project with 4.11.2 and it worked fine. So there has to be something wrong with my current project. Any other ideas?

Here’s the latest log
link text

I thing I forgot to mention was I had an issue when copying from 4.10 to 4.11, where assets were not referenced. I did the trick that was suggested in the answerforum, which was to change the foldername then switch it back. That fixed the issue. Perhaps it fixed that issue but made one for the build/Packaging?

i just winrared it and it’s 4.9 gigs :Z what’s the easiest way to send it over

Sorry make that 1.2gb, i accidently had the backup in the rar as well.

Hello spinav,

Would be possible for you to provide the project so that I can take a closer look?

You could provide it via dropbox or google drive. If you would like to provide it privately, you could do so by sending it to me in a private message on the forums.

uploading it now, I’ll msg you when it’s done. Thanks a bunch Rudy!

all the errors are linked to “Follow Hmd Orientation” and one " Unknown structure" (which i think its a bug). What is that “Follow Hmd Orientation”? is it properly debugged? is your project c++? does everything compiles fine?

not sure what Follow Hmd Orientation is…what would Hmd stand for?
Could it be a AI Move to?
About the unknown structure, how can I figure out which one that is?
No I’m doing only blueprinting.

-Also 13 minutes until it’s uploaded.

seems like the “Follow Hmd orientation” has something to do with camera functions. https://docs.unrealengine.com/latest/INT/BlueprintAPI/Input/OculusLibrary/EnablePlayerCameraManagerFollowH-/index.html

i also seems like the error comes from your vehicleBlueprint only. have you tried to remove that actor from the level and build the project?

I’ll try that, I do have a vehicle in my game. Thanks!

Also Rudy How do i send you a pm?

I tried removing it from the level, and it still fails to build :frowning:

that is really odd, if its not there it should be skipped on the build…could you upload the new log?

Hello spinav,

I wanted to let you know that I have received the project on the forums and that I will begin investigating the issue.

Thanks! I really appreciate the help :slight_smile:

Any news :slight_smile: