Particle appear behind mesh
I'm having an issue with my particle system, I'm trying to make a fire in a bowl, but the fire look as if it's behind and in the bowl at the same time. I want the fire to look as the left side but it doesn't work.
I compared the two materials inputs I've made and they are exactly the same, I looked at the required module of both emitter and they are the same (except the material). (both are translucent by the way)
I unchecked separate translucency it didn't work.
I tried adding 1 to the opacity it didn't work as well.
I tried making the bounding box real small it didn't work.
Can't think of anything else or find anything else on the net.
Thank you for helping!
asked May 24 '16 at 03:31 AM in Everything Else
the one on the right looks additive instead of transparent? can you show us the material setup and material settings? :)
answered May 24 '16 at 08:04 AM
Finally found it!
Was Depth Fade in the material who did that :P
Now looking for a way to have it without this problem :P
answered May 25 '16 at 02:22 PM
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