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[Closed] ComputeMipLevel Not working on Nomipmaps

Whenever I tried to ComputeMipLevel in material,it only works when MipGenSetting set to FromTextureGroup.It is not working when MipGenSetting is set to Nomipmaps.

Is there any way to use ComputeMipLevel with Nomipmaps ?

Product Version: UE 4.12 Preview
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asked May 24 '16 at 05:59 AM in Bug Reports

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manuaganu
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The question has been closed May 25 '16 at 05:17 AM by manuaganu for the following reason:

The question is answered, right answer was accepted


1 answer: sort voted first

Hey manuaganu,

This is expected since the 'Computed Mip Level' is taken take from the Mip Gen Settings. Mip-map generation happens during importing of the Texture and creates a mip-map chain for the Texture. If you set your Texture to have no mips, there is nothing to calculate.

It sounds you might need a bit more understanding of how mip mapping is applied to textures in the engine, and how to control them. Take a read over the Texture Properties, and the Texture Support and Settings documentation pages to see if they help. You might also find this post informative.

Let me know if you have further questions.

Cheers,

Andrew Hurley

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answered May 24 '16 at 04:02 PM

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