How to run the editor on older hardware (OS X)
I have a late 2009 Macbook Pro and I've tried compiling and running UE4 on Windows 7 on Bootcamp and it works fine (a bit slow, but enough to play around and learn the engine) I managed to build the editor in Xcode with no problems, but when i try running the editor, the engine stops at "Compiling Global Shaders" and the status on Xcode shows "paused"
I'm aware my hardware is too old to run the engine, but it runs on Windows and not OS X. Is there a way for me to get the engine running? I just want to do rapid prototypes and deploy to iOS devices since Windows can't deploy to them yet.
asked May 11 '14 at 06:11 PM in Installation & Setup
The Mac software requirement is OS X 10.9.2 or later. Do you meet that requirement?
answered May 11 '14 at 06:16 PM
Stephen Ellis ♦♦ STAFF
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