Unreal Crash on Mac after Launch

MachineId:288AE419AD4CEEFA8D563B8605B3DACA
EpicAccountId:a0ed4cb69ee743df9a6fd901f425b266

 SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x104c7231b (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x104e03ee6 (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, ...) Address = 0x104ef86f7 (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x104ec69c4 (filename not found) [in UE4Editor-Core.dylib]
FMetalBoundShaderState::PrepareToDraw(FMetalContext*, FMetalRenderPipelineDesc const&) Address = 0x13783fd9f (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalContext::PrepareToDraw(unsigned int) Address = 0x13782e6e4 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalRHICommandContext::RHIDrawIndexedPrimitive(FRHIIndexBuffer*, unsigned int, int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) Address = 0x137830834 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMeshDrawingPolicy::DrawMesh(FRHICommandList&, FMeshBatch const&, int, bool) const Address = 0x112ee231e (filename not found) [in UE4Editor-Renderer.dylib]
void FDrawTranslucentMeshAction::Process<FUniformLightMapPolicy>(FRHICommandList&, FProcessBasePassMeshParameters const&, FUniformLightMapPolicy const&, FUniformLightMapPolicy::ElementDataType const&) const Address = 0x1133eeefd (filename not found) [in UE4Editor-Renderer.dylib]
void ProcessBasePassMesh<FDrawTranslucentMeshAction>(FRHICommandList&, FProcessBasePassMeshParameters const&, FDrawTranslucentMeshAction const&) Address = 0x1133e7174 (filename not found) [in UE4Editor-Renderer.dylib]
FTranslucencyDrawingPolicyFactory::DrawMesh(FRHICommandList&, FViewInfo const&, FTranslucencyDrawingPolicyFactory::ContextType, FMeshBatch const&, unsigned long long const&, bool, FMeshDrawingRenderState const&, bool, FPrimitiveSceneProxy const*, FHitProxyId, bool) Address = 0x1133dccbb (filename not found) [in UE4Editor-Renderer.dylib]
FTranslucencyDrawingPolicyFactory::DrawStaticMesh(FRHICommandList&, FViewInfo const&, FTranslucencyDrawingPolicyFactory::ContextType, FStaticMesh const&, unsigned long long const&, bool, FPrimitiveSceneProxy const*, FHitProxyId, bool) Address = 0x1133dd5ea (filename not found) [in UE4Editor-Renderer.dylib]
FTranslucentPrimSet::RenderPrimitive(FRHICommandList&, FViewInfo const&, FPrimitiveSceneInfo*, FPrimitiveViewRelevance const&, FProjectedShadowInfo const*, ETranslucencyPassType) const Address = 0x1133de32b (filename not found) [in UE4Editor-Renderer.dylib]
FTranslucentPrimSet::DrawPrimitives(FRHICommandListImmediate&, FViewInfo const&, FDeferredShadingSceneRenderer&, ETranslucencyPassType) const Address = 0x1133deefa (filename not found) [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::RenderTranslucency(FRHICommandListImmediate&) Address = 0x1133e0a0b (filename not found) [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) Address = 0x112d76890 (filename not found) [in UE4Editor-Renderer.dylib]
FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) Address = 0x11328e833 (filename not found) [in UE4Editor-Renderer.dylib]
TGraphTask<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand>::ExecuteTask(TArray<FBaseGraphTask*, FDefaultAllocator>&, ENamedThreads::Type) Address = 0x1132c1ccb (filename not found) [in UE4Editor-Renderer.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x104cb8c8e (filename not found) [in UE4Editor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x104cb4535 (filename not found) [in UE4Editor-Core.dylib]
FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x104cb1290 (filename not found) [in UE4Editor-Core.dylib]
RenderingThreadMain(FEvent*) Address = 0x10b2eda88 (filename not found) [in UE4Editor-RenderCore.dylib]
FRenderingThread::Run() Address = 0x10b3030ad (filename not found) [in UE4Editor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x104d01ad8 (filename not found) [in UE4Editor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x104cc7cee (filename not found) [in UE4Editor-Core.dylib]
_pthread_body Address = 0x7fff976b99b1 (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff976b992e (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff976b7385 (filename not found) [in libsystem_pthread.dylib]

Hi rustwd,

This bug/crash has been reported in UE4.11.2 only. Please try opening UE4.10 or UE4.12 preview to see if your issue is resolved in later versions of the Editor.

Thanks,