Skydome (cubemap) not working on GearVR

I have the SM_SkySphere with a simple material (see screenshot) it’s showing up in the mobile preview inside UE4, but on the GearVR, the material is not showing (the Skysphere is checkered grey) any ideas ? (the material is 2sided and unlit)

Material graph:

Does it work in standalone mode? Sometimes usage flags are not set properly and the editor auto-sets them but the StandAlone should run only the saved/compiled material.

Not sure if the mobile preview reads current state in memory or only saved assets.

Hi Sunchaser,

This renders for me in 4.12 Preview 5, but does require a component mask between the normalize and texture sample since the material is throwing an error that needs to be fixed otherwise the material will not compile correctly.

You will also want enable the Stats window by going to Window > Stats and in the Toolbar you’ll want to enable Mobile Stats on the end. This will help you look into these type of issues in the future.

Thank you!

Tim

I appreciate the response. I don’t recall getting an error on the mobile or regular starts output. I’ll try installing Preview 5 , see if that helps. Thanks again for taking the time.

Hi, thanks for the help. It worked in standalone mode and usage flags were on. I was just not getting an error so I didn’t know where to look for the fix. See below for fix.