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Instance of render target? Local render target.


Im trying to make placeable CCTV Cameras for my game. I have made a blueprint of the scene capture 2D component and inside the blueprint i have added a cube to work as a monitor/screen just for testing purposes. Now because I want the player to place them and link them to different screens I cannot use one render target, so i need to make a local one inside the blueprint meaning each blueprint will have its own render target linking to the camera. This is so all the screens dont look the same.

What I have done so far: Made a render target variable -> set scene capture 2d's render target to my variable -> create dynamic material instance -> set parameter to my render target. Now if I use a physical render target located in my files it works but all the screens show the same image, that why im trying to create a local one.

I have tested my material setup and can confirm this works.

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Product Version: UE 4.11
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asked May 24 '16 at 10:11 AM in Rendering

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here is the way doing it dynamically:

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answered Nov 24 '17 at 04:47 PM

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