Listen existing command event in an editor plugin?
I am working on an editor plugin with a custom EdMode.
I would like to do something when the user performs an action (in my case: select the translate tool, with the UI button or the keyboard shortcut).
How can I access the command (for example the SelectTranslateTool command)?
How can I react to event triggered by this command?
asked May 24 '16 at 10:36 AM in C++ Programming
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