Load time DLL binding?
All the examples I see so far seem to use Runtime DLL binding using a DLL handle and looking up function name at runtime.
Is there any info on using load time DLL binding with a UE4 project?
asked May 24 '16 at 01:16 PM in C++ Programming
Static linking which is about using normal C++ libraries:
You set this up to UE4 module and by making UE4 C++ you making UE4 module
answered May 24 '16 at 01:50 PM
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