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Load time DLL binding?

All the examples I see so far seem to use Runtime DLL binding using a DLL handle and looking up function name at runtime.

Is there any info on using load time DLL binding with a UE4 project?

Product Version: UE 4.11
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asked May 24 '16 at 01:16 PM in C++ Programming

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Commander Shepard
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Static linking which is about using normal C++ libraries:

https://wiki.unrealengine.com/Linking_Static_Libraries_Using_The_Build_System

You set this up to UE4 module and by making UE4 C++ you making UE4 module

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answered May 24 '16 at 01:50 PM

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Shadowriver
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