Question on custom static meshes for Vive Motion Controllers
I'm following the tutorial located here. I can get it working fine if I use the built-in cone static meshes - i.e. I can see the cones in VR Preview mode. However, when I change the static mesh on one of the controllers to be a custom static mesh that I imported (which displays properly if I add it to the level), BOTH controllers stop rendering, i.e. I see nothing in VR preview.
What could be causing this?
asked May 24 '16 at 01:56 PM in Using UE4
Disabled collision on the static mesh component as they were getting stuck under the floor when the player character spawned.
answered May 24 '16 at 06:47 PM
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