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Android Destructable Mesh collision

I have a small scene with destructable meshes set up, it works fine when playing on pc but once it's on my nexus 10 there is no collision with the destructable meshes. Is this not supported, not yet implemented or a bug? If there is anyway to get it working or a workaround id be very appreciative!

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asked May 11 '14 at 07:07 PM in Packaging & Deployment

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Dominic666
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avatar image LALELiLU Nov 08 '14 at 10:19 AM

Hey,

did you have any luck solving this issue? I'm currently facing the same, and so far i haven't been able to get collisions from a destructable as well (using ue4.5 on android 4.4).

avatar image Dominic666 Nov 08 '14 at 10:46 AM

I stopped working with Android a while ago but if I remember correctly I believe I ended up using a static mesh for the collision and then swapping it for the destructible mesh on hit and applying the damage manually.

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Since destructable meshes are not supported on mobile, the best course of action would be to have a box surround the destructable mesh and detect collisions on that. Furthermore, the destruction itself doesn't work on mobile as well, so you would have to choose for a completely different solution on mobile.

In my scenario, i created a particle system as a component of the (formerly) destructable actor and activate that when collision is detected. It doesn't even come close to what destructables look like, but it's better than nothing at all.

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answered Nov 08 '14 at 07:43 PM

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LALELiLU
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avatar image haruna Nov 17 '15 at 06:15 AM

Hi, I'm thinking of using a similar solution to this and I'm wondering, is it possible to export the chunks of a destructible mesh result to use in a particle system?

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