Android Destructable Mesh collision
I have a small scene with destructable meshes set up, it works fine when playing on pc but once it's on my nexus 10 there is no collision with the destructable meshes. Is this not supported, not yet implemented or a bug? If there is anyway to get it working or a workaround id be very appreciative!
asked May 11 '14 at 07:07 PM in Packaging & Deployment
Since destructable meshes are not supported on mobile, the best course of action would be to have a box surround the destructable mesh and detect collisions on that. Furthermore, the destruction itself doesn't work on mobile as well, so you would have to choose for a completely different solution on mobile.
In my scenario, i created a particle system as a component of the (formerly) destructable actor and activate that when collision is detected. It doesn't even come close to what destructables look like, but it's better than nothing at all.
answered Nov 08 '14 at 07:43 PM
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