Can I call HUD/UI functions in actor class?
I'm simply trying to display a texture over an object when you collide with it (in my case my goal is to create a dynamic damage counter with particles and stuff) if you take a look at the screenshots below, it tells me that on line 40 inside the .cpp file, that "DrawHUD is not a member of AActor". I have included all libraries needed, anyone know of workaround?
As the compiler says, DrawHud is not a member of AActor. This is one from AHUD. So what you need to do is create a custom HUD class that inherits AHUD and override DrawHud()
answered May 24 '16 at 05:16 PM
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