Packaged game looks different from PIE

Hi

The lighting and possibly post processing looks very different in the packaged version, and when playing in “Standalone Game” compared to playing in editor.
I did try setting sg.PostProcessQuality to 3 when playing but that didn’t do anything so I’m not sure its a scalability issue ?

The left hand column are shots from when playing in the “Standalone game” (which looks the same as the packaged version.) and the right hand column shots are taken from playing in editor, and is how the level is supposed to look.

Thanks

Calum

Hey Squinty,

If your Standalone and Packaged Game look the same, then there must be a setting in your Post Processing within the Editor that is ignoring the correct outcome.

I would check the Post Processing of your Default Pawn blueprint character against your level’s Post Processing Volume to see if one could be overriding the other. What do you have set as your Engine Scalability Settings in Editor versus in game?

Thanks,