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Why is my camera not in the proper position when ran in VR?

I am simply running the FlyingGameMode example, and because I am trying it with a VR headset, I moved the camera to be directly on the top of the FlyingPawn. When I deploy it to my device and try it out, the camera appears to be back in the default position. When tried in the preview mode, the camera is exactly where I want it to be, so I'm not sure what is causing the discrepancy.

Product Version: UE 4.11
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asked May 24 '16 at 07:18 PM in VR

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Adrian L
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avatar image WilliamHooper May 27 '16 at 08:37 AM

I have to set my world size to 200 not 100 to get proper sizing in GearVR. Try that first... see if it helps.

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