I’ve been exporting models from Sketchup as fbx files, and importing them into UE4. When they come in, the model comes in as an FBX file, and each unique material comes in a separate material and texture. Each material is only a texture2d node connected to base colour, which would be more efficient if it was a parameter set on a single base material. Some models end up having a large amount of materials (over a hundred).
Is there a way to convert a large amount of textures in a file into parameters on separate material instances, or to have fbx textures come in as instances in the first place?