Trigger Volume Detect Camera Actors

Hi all,

I’ve made an environment inside of the Unreal Engine, and I have a camera flythrough which is animated through matinee. I would like the doors inside of my level to open when the camera enters their Trigger Volumes. The doors themselves have animations - they are not just moved using Matinee.

Currently, the door animation only triggers when players are close to it; I could not find a way to get my flythrough camera to trigger it too. Any advice would be appreciated. =)

Cheers.

Dan


P.S. - I’ve attached a few screenshots so you can get an idea of how I’ve built the animated door (in case it’s of any help.)

Camera doesn’t have mesh. That’s why trigger volume can’t detect overlaping with it. I think you can add child invisible object with a mesh to the camera.