Gpu particle bug

Hey guys,

In my Gpu particle, the front particles never get rendered due to the collision on my GPU- particle. So however you turn around the pot you will see a gap of invisible particles. i read on the docs that it is calculated by Z_Depth so i suppose thats the issue? but I’ve tried to change alot of settings without success.also the bounds of my GPU are really high so that isnt the issue. is there a setting to set this because i looked in the project settings too and unchecked the occlusion cull and played with some parameters.
thanks :wink: