Mesh part translucent
I have a problem with translucent material : I have a gas mask with glasses, and I need to have the gas mask opaque and the glasses translucent. With no translucency ( masked material ), I have the correct gas mask but no translucency ( obviously ) :
With a translucent material, I got the correct glasses but the rest of the gas mask goes wrong :
My opacity mask is pure white for the gas mask with grey circles for the glasses. What can I do to have the material working properly please ?
asked May 24 '16 at 11:16 PM in Rendering
Option 1: Use 2 materials on the character. 1 for the glass, one for all the other stuff.
Option 2: Use dithered opacity masking which is available in 4.12. It fakes translucency using a dither pattern which is then softened by temporal anti-aliasing. But option 1 is probably better in this case.
answered Jun 05 '16 at 08:14 PM
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