How can I check if an Actor implements a specific blueprint interface? For example, I want to store a reference to an actor in a variable returned from an EventBeginOverlap, then call the interface functions in the other actor later on. But I need to first check if the actor given from the event implements the interface.
In Blueprints its save to call Interface Functions without checking first. But be aware that using any Outputs afterwards will default/null if it was a Object without Interface. In that case you want to check manually first before proceding.