Wrong display area in Oculus DK2

Our company already has a UE4 project.When i run it In VR Mode but without oculus hardware,it’s seem OK ,it’s has double display block in one window.
But when i run it with Oculus hardware,it’s just show a part of it,and the window in pc is same as Oculus hardware,only a part of it.

Does anyone know reason?Thanks a lot…

Hello ,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of the issue that you are seeing?
  4. What version of the oculus runtime/oculus home are you using?

Thanks for your answer;

1.In default/clean project,there have no issue like this

2.//

3.sorry……i can’t post game image … it’s some kind company secrets……

4.I’m using OculusHome latest version,1.3

Hello ,

Are you making any changes to screen percentage or any other settings that may be causing this issue to occur that I could test on our end?

Hello ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.