Is the navmesh system good for racing games?
HI everyone, I would like to create an open world Racing game and I need to know if the navmesh system is a duable alternative compared to a classic spline system that everyone use in their games.
I noticed the navmesh itself is already heavy on the CPU, because it take at least 7ms... I don't understand exactly why, but if it's correct, I won't be able to make any open world racing game with that.
Also I'm wondering if the dynamic navmesh system is fast enough to create a route where A.I. racing cars are able to avoid obstacles in time.
Let me know! Regards,
asked May 25 '16 at 10:33 AM in Using UE4
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