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Is the navmesh system good for racing games?

HI everyone, I would like to create an open world Racing game and I need to know if the navmesh system is a duable alternative compared to a classic spline system that everyone use in their games.

I noticed the navmesh itself is already heavy on the CPU, because it take at least 7ms... I don't understand exactly why, but if it's correct, I won't be able to make any open world racing game with that.

Also I'm wondering if the dynamic navmesh system is fast enough to create a route where A.I. racing cars are able to avoid obstacles in time.

Let me know! Regards,


Product Version: UE 4.11
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asked May 25 '16 at 10:33 AM in Using UE4

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