I probably just need help finding good guidance to answer these questions, but Google has not been my friend on this.
I have been messing around with a very simple game done in Blueprints for a few weeks, so I’m just starting to understand a little about UE4. I’m a veteran C# / VB .Net business applications programmer, but I’m quite new to C++; I want to learn C++, however, because I think I could work more easily in it than the Blueprints once I get comfortable with it.
My first question is that I would like a tutorial that shows how to build something from a blank project template in C++. I’ve tried using the puzzle template for my game, but I believe that may still be a little bloated. Also, and this is question 2, the classes that the puzzle template creates are prefixed with the name of the project. I tried changing one of these but it blew up something in external dependencies. Is this naming convention something that I should follow even if starting with a blank project template?
Any links to resources would be appreciated.