Opacity Mask Shadow with Pixel Depth Problem
I'm trying to achieve the same result of Uncharted 4 with the foliage so that the camera doesn't clip with it. I did a material with a pixel depth node (even try the perInstanceFadeAmount with a different problem). The result I want is there as the foliage is dithering as the camera get close but the problem is there's no shadow. As soon as I remove the pixel depth part the shadow is there? Is there a problem with using pixel depth and the shadow pass of the directional light?
the third image is the material function with the pixel depth and I multiply that to the opacity mask of the foliage
Any idea on the problem?
asked May 25 '16 at 03:21 PM in Rendering
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