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Media Player not seeking

I am trying to force a movie to update every frame that is rendered in order to have the frames match up with animation, but if I just play the movie, it plays faster than the animation when rendering. I tried seeking to a specified time every tick, but it jumps a lot and isn't consistent. Is there a better way to control seek such that it will reliably update every frame?

Product Version: UE 4.11
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asked May 25 '16 at 04:48 PM in Blueprint Scripting

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avatar image DesertEagle_PWN Dec 07 '17 at 05:27 PM

I too am experiencing jumpiness when calling Seek every frame (during a time scrub slider value update event) and it appears that seek doesn't instantly set the active playback time. I'm using UE4.16.

Where in the code/documentation should we look for highly specific information about the Seek implementation? I've already seen the C++ and Blueprint reference on the Seek method, but nothing specific about it's actual implementation.

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