x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Is the physics engine enough?

Before you laugh at my question keep in mind that I still didn't take a physics class yet and I don't have a clear understanding where physics take place and where they don't.

Hello I am trying to make a par cure game that in first person,I am not planning on having vehicles and I don't want to release it because I don't think it is enough for it to be a stand alone game

My question (!) My question (based on what I just sad) is the physics engine enough to accomplish that task or do I need to go and change the way physics work,that if it is possible.

My question (2) if I make a building and I add the physics so that I can destroy it is that all I have to do or do I need to change the way physics work? (this sounds so bad I am sorry)

Product Version: UE 4.11
Tags:
more ▼

asked May 25 '16 at 06:18 PM in Using UE4

avatar image

troubled one
1 1 3

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

Do you mean parkour?

A (good) parkour system is mostly a combination of a tight animation system, good programming, and sensible controls. Physics plays a slightly lesser role. Mostly, you'll be using the physics system to check for collisions, likely, to see if something is a wall to hang on or a waist-high block to jump over, for example. Of course, whenever your character is in the air or if it ragdolls, that's also work for physics simulations, but UE's should be more than enough to handle it. You would also have to do some major studying if you wanted to make any changes to the engine.

For the building, it depends on what you want to happen. Currently, the system works well for either completely shattering an object and/or shattering based on force in targeted locations. If you want to be able to cut the building and have it fall apart in a very specific way, then you'd have to do some complex custom stuff.

So, the short of it is that UE's physics should work fine for what you're looking for.

more ▼

answered May 25 '16 at 11:59 PM

avatar image

KingCole32
180 9 9 12

avatar image troubled one May 28 '16 at 05:23 PM

Thanks for the help

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Yes, it's enough. Spend your time with your Movement Controller code and Animations as they will be what makes your Par Cor look and feel good. The physics can be what's already included.

Destroying a building isn't necessarily physics, it's a destructible object.

more ▼

answered May 25 '16 at 07:55 PM

avatar image

mikepurvis
2.5k 102 67 261

avatar image troubled one May 28 '16 at 05:24 PM

I appreciate the fact that you took the time to answer my question

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question