Is the physics engine enough?

Before you laugh at my question keep in mind that I still didn’t take a physics class yet and I don’t have a clear understanding where physics take place and where they don’t.

Hello I am trying to make a par cure game that in first person,I am not planning on having vehicles and I don’t want to release it because I don’t think it is enough for it to be a stand alone game

My question (!)
My question (based on what I just sad) is the physics engine enough to accomplish that task or do I need to go and change the way physics work,that if it is possible.

My question (2)
if I make a building and I add the physics so that I can destroy it is that all I have to do or do I need to change the way physics work? (this sounds so bad I am sorry)

Yes, it’s enough. Spend your time with your Movement Controller code and Animations as they will be what makes your Par Cor look and feel good. The physics can be what’s already included.

Destroying a building isn’t necessarily physics, it’s a destructible object.

Do you mean parkour?

A (good) parkour system is mostly a combination of a tight animation system, good programming, and sensible controls. Physics plays a slightly lesser role. Mostly, you’ll be using the physics system to check for collisions, likely, to see if something is a wall to hang on or a waist-high block to jump over, for example. Of course, whenever your character is in the air or if it ragdolls, that’s also work for physics simulations, but UE’s should be more than enough to handle it. You would also have to do some major studying if you wanted to make any changes to the engine.

For the building, it depends on what you want to happen. Currently, the system works well for either completely shattering an object and/or shattering based on force in targeted locations. If you want to be able to cut the building and have it fall apart in a very specific way, then you’d have to do some complex custom stuff.

So, the short of it is that UE’s physics should work fine for what you’re looking for.

Thanks for the help

I appreciate the fact that you took the time to answer my question