Why are my Emissive textures creating noise/flickering issue in the scene reflections?

Hi guys!

So,I’m a complete noob when it comes to using Unreal (and doing level design stuff in general)…So,please,forgive me if that’s a stupid question…
I’m trying to build a level and I’ve encountered some rendering issues with my emissive texture (the reflection surfaces get from them are all noisy and flickering).I’ve looked up some similar topics,but turning temporal AA on or off doesn’t help in any way.My lecturer thought the issue was caused by my NRM being too bumpy,but I tried getting rid of the bumpiness,and it didn’t change anything.Also,it seems that this is less noticeable when my lights are set to higher intensity,but i’d love to keep my scene really really dark and gloomy…
So,I’m a bit confused,does anyone have any suggestions?

What is your SSR quality set to?

No idea…Where can I check it?

Ah,okay,it seems that setting it to 0 fixes the flickering,while 1 gives some pretty weird results…
If there’re some crazy people like myself who do not know how/where to change this setting:
Type this in your console command line:
r.SSR.Quality 0 (it goes from 0 up to 3,I think).

One of our programming guys helped to figure this out :slight_smile: No,googling didn’t help a bit…