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Custom Viewmodes

Hi there,

We need to do a few custom visualizers to validate PBR Values for metal and dielectric surfaces.

It seems there are a handful of viewport clients and i'm wondering about a few things:

Is there a simpler approach to adding custom viewmodes to the editor than editing each viewport client? Is there an approach to doing this in a plugin that's not immediately obvious to me? I'd like to do a fullscreen effect that analyzes the basecolor buffer using a blendable. Is there another visualizer/viewmode that does something similar?

Thanks, Don

Product Version: UE 4.11
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asked May 25 '16 at 11:10 PM in C++ Programming

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dsmith
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Got the answer from Epic:

Look at GBufferHints as an example

PostProcessGBufferHints.cpp PostProcessGBufferHints.h

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answered Jun 08 '16 at 04:32 AM

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