Combining multiple meshes with LOD on import
Could anyone tell me if the following has been resolved yet?
This was a previous response for 4.5 preview
In 4.10 with two lodGroups exported as one fbx file, when I import it into UE4 each lod level is imported as a separate uasset even though combine meshes has been selected.
asked May 26 '16 at 03:43 AM in Bug Reports
This issue is currently backlogged and has since transitioned to our JIRA system with the reference number of UE-1088.
I've updated the ticket and bumped the community interest up.
answered May 26 '16 at 03:10 PM
Tim Hobson ♦♦ STAFF
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