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Combining multiple meshes with LOD on import

Hi,

Could anyone tell me if the following has been resolved yet?

This was a previous response for 4.5 preview

I've was able to reproduce this. I've submitted a bug report for this (TTP: 349339).

https://answers.unrealengine.com/questions/111726/combining-multiple-mess-with-lod-on-import.html

In 4.10 with two lodGroups exported as one fbx file, when I import it into UE4 each lod level is imported as a separate uasset even though combine meshes has been selected.

Thank you.

Product Version: UE 4.10
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asked May 26 '16 at 03:43 AM in Bug Reports

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Randomself
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Hi Randomself,

This issue is currently backlogged and has since transitioned to our JIRA system with the reference number of UE-1088.

I've updated the ticket and bumped the community interest up.

Thank you!

Tim

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answered May 26 '16 at 03:10 PM

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Tim Hobson ♦♦ STAFF
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